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Suddenly it's all too clear that you are just one fleshy, delicate guy, and you were trying to take on ten men all by yourself.Ĭrossbows are powerful things, apparently You are spotted, the grunts start organising, flanking. You are indestructible these dumb grunts don't stand a chance against you and Your Plan…until it all goes horribly wrong. It makes you feel like a super hero " How many guys are there?" a merc shouts " I don't know! Three at least!" Ha! When you're in control, you feel it calmly picking off scattered mercenaries from a distance, almost toying with them as you explode their surroundings and sow chaos. At this point you had better hope your plan was solid.Ĭombat is brutal and deadly - it's Far Cry 2's bread and butter and it is exactly how FPS combat should be. If you went silently you pray you got away with it, otherwise you watch mercenaries teem out of buildings, frantically hunting for their attacker. You go for it, forcing long laid plans to leap into motion with a gunshot. Then, it's a deep breath, a beat of silence. Do you have an exit plan? Do you need one? Is everyone going to die? "Blow up that truck for a diversion, snipe those guys, run into that building" you cycle through it all. All the while ad-hoc plans are formed, discarded, built on. You stand out of sight, peering through a telescope - picking out men, trucks, ammo crates, buildings. ** In actuality, a heavily modified AR-15 with a reflex scope, not the actual AR-16 prototypes that never entered production.Far Cry 2 - When a Plan Comes TogetherEventually, finally, you get to a point of no return. In Dialectical Behavior Therapy (DBT) this is a technique in the category of Distress Tolerance, which focuses on implementing devices we use to weather symptoms as they occur. FC2 helps me process both the outrage I feel about suffering in the world, and the helplessness I feel from being able to do nothing (significant) about it.įC2 also allows me to be a bastard in a confined space, and to feel guilty about it.
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I’ve since used video games for similar emotional processing. Eighty-one minutes and nine seconds later, I’d feel profoundly less sad, and would be able to get on with doing responsible stuff, like homework. Then I’d lie on my bed and sob myself stupid for the whole album. When I was feeling particularly down (which was a lot), I’d hole up in my room and play the album The Wall (Pink Floyd, 1979 - Linoleum LP at the time. * There’s an old depression trick of mine from the 80s and 90s. Many of the guns are very old and have experienced many wars. Update: Problem Machine observes that Jackal tape three also provides explanation for the guns’ eagerness to fall apart, as the supplier buys up unwanted guns from theaters once a truce has been signed to move them to other wars. It’s a good mechanic that contributes to the emergent chaos that is typical of FC2 play. There are also rare golden AK47s about (in secret areas) whose only special ability is to last and last and be shiny. AK47s, famous in real life for their reliability, last longer than the other assault rifles, and AR-16s ** (like the other M1Ax variants) are more vulnerable to dirt and debris, so they deteriorate more quickly than other guns. This also allows for another game mechanic by which guns differentiate. The other guys never maintain their weapons as well as I would. Guns in your arsenal can be replaced anew. This makes looted guns much less useful than ones you’ve purchased. How embarrassing.Īnd using rocket-propelled grenade launchers after their warranty has expired is a high-risk choice. Sometimes it falls apart right in the middle of combat. And they jams happen more and more until at long last, the gun falls apart in your hands. Your gun starts shiny and new, but it immediately starts to decay. It makes sense that your guns would deteriorate in time.Īnd they do. This is one of those.Īfrica is a rough place with hot sun and heavy rain and extremes of aridity and humidity, which is not easy on steel guns. Curiously, many of the features I like about FC2 were complained about enough that they were removed in Far Cry 3 (2012). * And each time I do, I wonder why I ever stopped. I’ve gone back to playing Far Cry 2 (2008) as a catharsis game. Sometimes I just need to gush about Far Cry 2